Dragon1 Stakeholders

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What are Stakeholders ?

A stakeholder is a person in an enterprise that has direct interest, stake or concerns regarding the correct development, working and exploitation of a structure in his or her work, place, situation, space and environment.

Why do Architects work with Owner-Clients and Stakeholders ?

An architect needs to, based on the requirements of stakeholders, create a design of a total concept, so that with that design a solution can be realized that conforms to the requirements of all stakeholders. The owner-client sends the architect in the direction of the stakeholders who in terms of the owner-client may impose certain requirements.


A Dragon1 reference model for Stakeholders

Dragon1-stakeholders-roles.png

In Dragon1 a certain role playing is recognized that stakeholders have with one another.

Examples of Stakeholders

Examples of common stakeholders in enterprises are:

  • Clients / Customers
  • Employees / Workers
  • Investors
  • Board members
  • Chiefs / Directors
  • Managers
  • Suppliers
  • Government
  • Branche-organization
  • Union
  • Partners

Examples of recognized architecture roles of the stakeholders are:

  • Owner-client
  • Primairy stakeholder
  • Architect / Designer
  • Specialists
  • Approval comittee
  • Quality reviewers
  • Contractors (Project managers)
  • Developers (Engineers)
  • Users ( Vertegenwoordiger Eindgebruikersorganisatie wordt vaak de 'business' genoemd)
  • Service Management


Technique to capture Stakeholders needs

The three doors technique.

The Dragon1 EA Method proposes, next to procesdiagrams, use cases, context diagrams and mindmaps, to inspire and stimulate stakeholder (expliciting their needs, concerns and requirements) by showing them three problem (AS-IS)/solution(TO-BE)-related situations via sketches, drawings, diagram or photo's. If you show a stakeholder three options of a future he or she doesn't like it makes it easier to choose from.

Behind door1: you see the result when you did X Behind door2: you see the result when you did Y Behind door3: you see the result when you did nothing

See Also

References

External Links